AI Insights · Timothy · July 2022
Top 5 Boxing Games on iOS in Slovenia, Q2 2022
An overview of the performance of the top 5 boxing games on iOS in Slovenia for Q2 2022, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 boxing games on iOS in Slovenia showcased varied performance metrics. Here’s a detailed look at their trends in weekly downloads, revenue, and active users, based on data from Sensor Tower.
EA SPORTS™ UFC® 2 from Electronic Arts saw fluctuating weekly downloads, peaking at 103 in late March and dipping to 12 in early May. Revenue was sporadic, with notable spikes at $8 in late March and late May, and a peak of $18 at the end of June. The game's active users remained relatively stable, hovering around 290-350 throughout the quarter.
Boxing Star: Real Boxing Fight by THUMBAGE experienced a mixed quarter. Weekly revenues peaked at $46 in late May, with other notable weeks in April and May. However, downloads were inconsistent, with peaks at 33 in mid-April and 22 in early May. Active users saw a brief spike to 45 in mid-April, but data for other weeks is sparse.
Real Boxing 2 from Vivid Games S.A. had modest revenue growth, starting at $2 in late March and peaking at $9 in early June. Downloads were minimal, with small peaks of 21 in late March and 12 in late June. Active user data was not reported for this period.
Lion Studios’ Slap Kings showed minimal activity. Weekly downloads were low, with a peak of 14 in mid-April. Revenue and active users data were not available for this period.
WWE Mayhem from Reliance Games had a consistent revenue trend, peaking at $2 multiple times throughout the quarter. Downloads were sparse, with a notable spike of 31 in mid-May. Active users saw a brief increase to 25 in mid-May.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.